

They have a ton of bugs and performance issues, such as broken anti-aliasing, transparent objects and glowing objects (though glowing objects can be mostly mitigated with ENB Glowing Objects Overhaul). It also requires configuration based on the user's system and much like ENB, has been abandoned.Īs mentioned earlier with ENBoost, ENBs were never fully developed for New Vegas and have been abandoned by the author. Proved to have a bad attitude towards feedback by hiding comments that correct him and then announcing to his Discord server how proper information isn't really the focus of the videos.ĮNBoost works around an issue (which NVTF already fixes properly) with a hacky memory sharing across processes.

The assumption with all these is that they simply don't know anything about proper modding and lead users to broken setups, while often making them pay money for it. Vanilla AI packages and scripts are based on the vanilla timescale, and can break and/or run when they aren't supposed to if the timescale is changed. Mods upscaled with AI or other lazy techniques generally are not worth the higher VRAM usage.


Just for reference, a maximum of 2K at 1080p is a pretty safe bet in terms of balance. Keep in mind that the textures will not be displayed with their full resolution at all times, in fact they will be scaled down because of mipmaps based on distance and other factors, as shown with these sliders. This is why it is very important to have some modding knowledge before adding any mods.Īlways view every mod you install with FNVEdit to check for conflicts.īased on the object size and how the texture is wrapped around it, you should pick textures with a reasonable resolution and avoid the very big ones also based on your display resolution. There are still tons of mods not listed here that will break your game.
